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deal.II version GIT relicensing-6809-ge913b9bb34 2026-09-25 17:20:01+00:00
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#include <deal.II/grid/tria_levels.h>
Store all information which belongs to one level of the multilevel hierarchy.
In TriaLevel, all cell data is stored which is not dependent on the dimension, e.g. a field to store the refinement flag for the cells (what a cell actually is is declared elsewhere), etc. See also TriaObjects for non level-oriented data.
There is another field, which may fit in here, namely the material data (for cells) or the boundary indicators (for faces), but since we need for a line or quad either boundary information or material data, we store them with the lines and quads rather than with the common data. Likewise, in 3d, we need boundary indicators for lines and quads (we need to know how to refine a line if the two adjacent faces have different boundary indicators), and material data for cells.
Definition at line 52 of file tria_levels.h.
Public Member Functions | |
| TriaLevel (const unsigned int max_children_per_cell, const unsigned int max_faces_per_cell, const unsigned int max_vertices_per_cell) | |
| TriaLevel () | |
| void | allocate (const std::size_t n_cells, const bool orientation_needed) |
| void | allocate_end (const std::size_t n_new_cells, const bool orientation_needed, const bool has_tetrahedra) |
| std::size_t | size () const |
| int | neighbor_index (const int index, const unsigned int face_no) const |
| int | neighbor_level (const int index, const unsigned int face_no) const |
| void | set_neighbor (const int index, const unsigned int face_no, const int neighbor_level, const int neighbor_index) |
| void | set_cached_vertex_index (const int index, const unsigned int vertex_no, const unsigned int vertex_index) |
| unsigned int | cached_vertex_index (const int index, const unsigned int vertex_no) const |
| std::size_t | memory_consumption () const |
| template<class Archive > | |
| void | serialize (Archive &ar, const unsigned int version) |
Public Attributes | |
| unsigned int | children_per_object |
| unsigned int | faces_per_object |
| unsigned int | vertices_per_object |
| std::vector< std::uint8_t > | refine_flags |
| std::vector< std::uint8_t > | refine_choice |
| std::vector< bool > | coarsen_flags |
| std::vector< unsigned int > | active_cell_indices |
| std::vector< types::global_cell_index > | global_active_cell_indices |
| std::vector< types::global_cell_index > | global_level_cell_indices |
| std::vector< types::subdomain_id > | subdomain_ids |
| std::vector< types::subdomain_id > | level_subdomain_ids |
| std::vector< int > | parents |
| std::vector< bool > | direction_flags |
| TriaObjects | cells |
| TriaObjectsOrientations | face_orientations |
| std::vector< ReferenceCell< dim > > | reference_cell |
Private Attributes | |
| std::vector< std::int8_t > | neighbor_levels |
| std::vector< int > | neighbor_indices |
| std::vector< unsigned int > | cell_vertex_indices_cache |
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inline |
Constructor.
| [in] | max_children_per_cell | Maximum number of children (across all relevant ReferenceCell types) a cell in the present Triangulation may have. |
| [in] | max_faces_per_cell | Maximum number of faces (i.e., neighbors) per cell. Like max_children_per_cell, this is the maximum over all relevant ReferenceCell types. |
| [in] | max_vertices_per_cell | Maximum number of vertices (i.e., neighbors) per cell. Like max_children_per_cell, this is the maximum over all relevant ReferenceCell types. |
Definition at line 70 of file tria_levels.h.
| internal::TriangulationImplementation::TriaLevel< dim, spacedim >::TriaLevel | ( | ) |
Default constructor (needed by Boost).
Definition at line 40 of file tria_levels.cc.
| void internal::TriangulationImplementation::TriaLevel< dim, spacedim >::allocate | ( | const std::size_t | n_cells, |
| const bool | orientation_needed | ||
| ) |
Resize all internal arrays and populate with default values.
| [in] | n_cells | Total number of cells this object should store. |
| [in] | orientation_needed | Whether or not the level needs to store orientation values. |
Definition at line 75 of file tria_levels.cc.
| void internal::TriangulationImplementation::TriaLevel< dim, spacedim >::allocate_end | ( | const std::size_t | n_new_cells, |
| const bool | orientation_needed, | ||
| const bool | has_tetrahedra | ||
| ) |
Resize all internal arrays and populate with default values.
| [in] | n_new_cells | Number of new cells to add to the end of each array. |
| [in] | orientation_needed | Whether or not the level needs to store orientation values. |
| [in] | has_tetrahedra | Whether or not the level contains tetrahedra. |
Definition at line 116 of file tria_levels.cc.
| std::size_t internal::TriangulationImplementation::TriaLevel< dim, spacedim >::size | ( | ) | const |
Return the number of cells in the level.
Definition at line 365 of file tria_levels.h.
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inline |
Return the index of index's neighbor on face face_no. See the documentation of neighbors for more information.
Definition at line 386 of file tria_levels.h.
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inline |
Return the level of index's neighbor on face face_no. See the documentation of neighbors for more information.
Definition at line 400 of file tria_levels.h.
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inline |
Set the face_no-th neighbor of cell index to (neighbor_level, neighbor_index).
Definition at line 414 of file tria_levels.h.
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inline |
Set the vertex_no-th vertex index of cell index to vertex_index.
Definition at line 439 of file tria_levels.h.
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inline |
Get the vertex index for cell vertex and vertex vertex_no.
Definition at line 456 of file tria_levels.h.
| std::size_t internal::TriangulationImplementation::TriaLevel< dim, spacedim >::memory_consumption | ( | ) | const |
Determine an estimate for the memory consumption (in bytes) of this object.
Definition at line 50 of file tria_levels.cc.
| void internal::TriangulationImplementation::TriaLevel< dim, spacedim >::serialize | ( | Archive & | ar, |
| const unsigned int | version | ||
| ) |
Read or write the data of this object to or from a stream for the purpose of serialization using the BOOST serialization library.
Definition at line 473 of file tria_levels.h.
| unsigned int internal::TriangulationImplementation::TriaLevel< dim, spacedim >::children_per_object |
The number of children stored per object. In practice, to support mixed meshes, this is the maximum number of children per ReferenceCell across all relevant ReferenceCell types used by the Triangulation.
Definition at line 167 of file tria_levels.h.
| unsigned int internal::TriangulationImplementation::TriaLevel< dim, spacedim >::faces_per_object |
The number of faces (i.e., neighbors) stored per object. Like children_per_object, this is typically the maximum value across all relevant ReferenceCell types.
Definition at line 174 of file tria_levels.h.
| unsigned int internal::TriangulationImplementation::TriaLevel< dim, spacedim >::vertices_per_object |
The number of vertices stored per object. Like children_per_object, this is typically the maximum value across all relevant ReferenceCell types.
Definition at line 181 of file tria_levels.h.
| std::vector<std::uint8_t> internal::TriangulationImplementation::TriaLevel< dim, spacedim >::refine_flags |
RefinementCase<dim>::Type flags for the cells to be refined with or not (RefinementCase<dim>::no_refinement). The meaning what a cell is, is dimension specific, therefore also the length of this vector depends on the dimension: in one dimension, the length of this vector equals the length of the lines vector, in two dimensions that of the quads vector, etc.
Definition at line 191 of file tria_levels.h.
| std::vector<std::uint8_t> internal::TriangulationImplementation::TriaLevel< dim, spacedim >::refine_choice |
IsotropicRefinementChoices direction for the tetrahedral cells to be refined with or choose the optimal way ReferenceCell::isotropic_refinement.
Definition at line 198 of file tria_levels.h.
| std::vector<bool> internal::TriangulationImplementation::TriaLevel< dim, spacedim >::coarsen_flags |
Same meaning as the one above, but specifies whether a cell must be coarsened.
Definition at line 204 of file tria_levels.h.
| std::vector<unsigned int> internal::TriangulationImplementation::TriaLevel< dim, spacedim >::active_cell_indices |
An integer that, for every active cell, stores the how many-th active cell this is. For non-active cells, this value is unused and set to an invalid value.
Definition at line 211 of file tria_levels.h.
| std::vector<types::global_cell_index> internal::TriangulationImplementation::TriaLevel< dim, spacedim >::global_active_cell_indices |
Global cell index of each active cell.
Definition at line 216 of file tria_levels.h.
| std::vector<types::global_cell_index> internal::TriangulationImplementation::TriaLevel< dim, spacedim >::global_level_cell_indices |
Global cell index of each cell on the given level.
Definition at line 221 of file tria_levels.h.
| std::vector<types::subdomain_id> internal::TriangulationImplementation::TriaLevel< dim, spacedim >::subdomain_ids |
One integer per cell to store which subdomain it belongs to. This field is most often used in parallel computations, where it denotes which processor shall work on/owns the cells with a given subdomain number.
This number is only used on active cells.
Definition at line 231 of file tria_levels.h.
| std::vector<types::subdomain_id> internal::TriangulationImplementation::TriaLevel< dim, spacedim >::level_subdomain_ids |
The subdomain id used on each level for parallel multigrid.
In contrast to the subdomain_id, this number is also used on inactive cells once the mesh has been partitioned also on the lower levels of the multigrid hierarchy.
Definition at line 240 of file tria_levels.h.
| std::vector<int> internal::TriangulationImplementation::TriaLevel< dim, spacedim >::parents |
One integer for every consecutive pair of cells to store which index their parent has. Information is only stored for the even (index 0, 2 4, ...) child.
(We store this information once for each pair of cells since every refinement, isotropic or anisotropic, and in any space dimension, always creates children in multiples of two, so there is no need to store the parent index for every cell.)
Definition at line 252 of file tria_levels.h.
| std::vector<bool> internal::TriangulationImplementation::TriaLevel< dim, spacedim >::direction_flags |
One bool per cell to indicate the direction of the normal true: use orientation from vertex false: revert the orientation. See GlossDirectionFlag.
This is only used for codim==1 meshes.
Definition at line 261 of file tria_levels.h.
| TriaObjects internal::TriangulationImplementation::TriaLevel< dim, spacedim >::cells |
The object containing the data on lines and related functions
Definition at line 266 of file tria_levels.h.
| TriaObjectsOrientations internal::TriangulationImplementation::TriaLevel< dim, spacedim >::face_orientations |
For edges, we enforce a standard convention that opposite edges should be parallel. Now, that's enforceable in most cases, and we have code that makes sure that if a mesh allows this to happen, that we have this convention. We also know that it is always possible to have opposite faces have parallel normal vectors. (For both things, see the paper by Agelek, Anderson, Bangerth, Barth in the ACM Transactions on Mathematical Software mentioned in the documentation of the GridTools::consistently_order_cells() function.)
The problem is that we originally had another condition, namely that faces 0, 2 and 4 have normals that point into the cell, while the other faces have normals that point outward. It turns out that this is not always possible. In effect, we have to store whether the normal vector of each face of each cell follows this convention or not. If this is so, then this variable stores a true value, otherwise a false value.
In effect, this field has 6*n_cells elements, being the number of cells times the six faces each has.
Definition at line 293 of file tria_levels.h.
| std::vector<ReferenceCell<dim> > internal::TriangulationImplementation::TriaLevel< dim, spacedim >::reference_cell |
Reference cell type of each cell.
Definition at line 300 of file tria_levels.h.
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private |
Levels of the neighbors of the cells. This array uses a stride of faces_per_object. If a neighbor does not exist (cell is at the boundary), then level=-1 is set.
Conventions: The ith neighbor of a cell is the one which shares the ith face (Line in 2d, Quad in 3d) of this cell.
The neighbor of a cell has at most the same level as this cell, i.e. it may or may not be refined.
In one dimension, a neighbor may have any level less or equal the level of this cell. If it has the same level, it may be refined an arbitrary number of times, but the neighbor pointer still points to the cell on the same level, while the neighbors of the children of the neighbor may point to this cell or its children.
In two and more dimensions, the neighbor is either on the same level and refined (in which case its children have neighbor pointers to this cell or its direct children), unrefined on the same level or one level down (in which case its neighbor pointer points to the parent cell of this cell).
Definition at line 342 of file tria_levels.h.
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private |
Indices of the neighbors of the cells. This array uses a stride of faces_per_object.
If a neighbor does not exist (cell is at the boundary), index=-1 is set.
Definition at line 351 of file tria_levels.h.
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private |
A cache for the vertex indices of the cells (structdim == dim), in order to more quickly retrieve these frequently accessed quantities. Analogously to other arrays, the stride is vertices_per_object.
Definition at line 358 of file tria_levels.h.