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template<typename VectorizedArrayType , typename Number2 > |
void | internal::do_vectorized_read (const Number2 *src_ptr, VectorizedArrayType &dst) |
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template<typename Number , unsigned int width> |
void | internal::do_vectorized_read (const Number *src_ptr, VectorizedArray< Number, width > &dst) |
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template<typename VectorizedArrayType , typename Number2 > |
void | internal::do_vectorized_gather (const Number2 *src_ptr, const unsigned int *indices, VectorizedArrayType &dst) |
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template<typename Number , unsigned int width> |
void | internal::do_vectorized_gather (const Number *src_ptr, const unsigned int *indices, VectorizedArray< Number, width > &dst) |
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template<typename VectorizedArrayType , typename Number2 > |
void | internal::do_vectorized_add (const VectorizedArrayType src, Number2 *dst_ptr) |
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template<typename Number , unsigned int width> |
void | internal::do_vectorized_add (const VectorizedArray< Number, width > src, Number *dst_ptr) |
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template<typename VectorizedArrayType , typename Number2 > |
void | internal::do_vectorized_scatter_add (const VectorizedArrayType src, const unsigned int *indices, Number2 *dst_ptr) |
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template<typename Number , unsigned int width> |
void | internal::do_vectorized_scatter_add (const VectorizedArray< Number, width > src, const unsigned int *indices, Number *dst_ptr) |
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template<typename Number > |
void | internal::adjust_for_face_orientation (const unsigned int dim, const unsigned int n_components, const unsigned int face_orientation, const Table< 2, unsigned int > &orientation_map, const bool integrate, const bool values, const bool gradients, const unsigned int n_q_points, Number *tmp_values, Number *values_quad, Number *gradients_quad) |
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template<int n_face_orientations, typename Processor > |
static bool | internal::fe_face_evaluation_process_and_io (Processor &proc) |
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