#include <deal.II/particles/particle_accessor.h>
template<
int dim,
int spacedim = dim>
class Particles::ParticleAccessor< dim, spacedim >
Accessor class used by ParticleIterator to access particle data.
Definition at line 43 of file particle_accessor.h.
◆ ParticleAccessor() [1/2]
template<
int dim,
int spacedim>
Construct an invalid accessor. Such an object is not usable.
Definition at line 296 of file particle_accessor.h.
◆ ParticleAccessor() [2/2]
template<
int dim,
int spacedim>
Construct an accessor from a reference to a map and an iterator to the map. This constructor is private
so that it can only be accessed by friend classes.
Definition at line 304 of file particle_accessor.h.
◆ write_particle_data_to_memory()
template<
int dim,
int spacedim>
Write particle data into a data array. The array is expected to be large enough to take the data, and the void pointer should point to the first entry of the array to which the data should be written. This function is meant for serializing all particle properties and later de-serializing the properties by calling the appropriate constructor Particle(void *&data, PropertyPool *property_pool = nullptr);
- Parameters
-
[in] | data | The memory location to write particle data into. |
- Returns
- A pointer to the next byte after the array to which data has been written.
Definition at line 329 of file particle_accessor.h.
◆ read_particle_data_from_memory()
template<
int dim,
int spacedim>
Update all of the data associated with a particle: id, location, reference location and, if any, properties by using a data array. The array is expected to be large enough to take the data, and the void pointer should point to the first entry of the array to which the data should be written. This function is meant for de-serializing the particle data without requiring that a new Particle class be built. This is used in the ParticleHandler to update the ghost particles without de-allocating and re-allocating memory.
- Parameters
-
[in] | data | A pointer to a memory location from which to read the information that completely describes a particle. This class then de-serializes its data from this memory location. |
- Returns
- A pointer to the next byte after the array from which data has been read.
Definition at line 317 of file particle_accessor.h.
◆ set_location()
template<
int dim,
int spacedim>
Set the location of this particle. Note that this does not check whether this is a valid location in the simulation domain.
- Parameters
-
[in] | new_location | The new location for this particle. |
- Note
- In parallel programs, the ParticleHandler class stores particles on both the locally owned cells, as well as on ghost cells. The particles on the latter are copies of particles owned on other processors, and should therefore be treated in the same way as ghost entries in vectors with ghost elements or ghost cells: In both cases, one should treat the ghost elements or cells as
const
objects that shouldn't be modified even if the objects allow for calls that modify properties. Rather, properties should only be modified on processors that actually own the particle.
Definition at line 341 of file particle_accessor.h.
◆ get_location()
template<
int dim,
int spacedim>
Get the location of this particle.
- Returns
- The location of this particle.
Definition at line 352 of file particle_accessor.h.
◆ set_reference_location()
template<
int dim,
int spacedim>
Set the reference location of this particle.
- Parameters
-
[in] | new_reference_location | The new reference location for this particle. |
- Note
- In parallel programs, the ParticleHandler class stores particles on both the locally owned cells, as well as on ghost cells. The particles on the latter are copies of particles owned on other processors, and should therefore be treated in the same way as ghost entries in vectors with ghost elements or ghost cells: In both cases, one should treat the ghost elements or cells as
const
objects that shouldn't be modified even if the objects allow for calls that modify properties. Rather, properties should only be modified on processors that actually own the particle.
Definition at line 363 of file particle_accessor.h.
◆ get_reference_location()
template<
int dim,
int spacedim>
Return the reference location of this particle in its current cell.
Definition at line 375 of file particle_accessor.h.
◆ get_id()
template<
int dim,
int spacedim>
◆ set_property_pool()
template<
int dim,
int spacedim>
Tell the particle where to store its properties (even if it does not own properties). Usually this is only done once per particle, but since the particle generator does not know about the properties we want to do it not at construction time. Another use for this function is after particle transfer to a new process.
Definition at line 397 of file particle_accessor.h.
◆ has_properties()
template<
int dim,
int spacedim>
Return whether this particle has a valid property pool and a valid handle to properties.
Definition at line 409 of file particle_accessor.h.
◆ set_properties() [1/2]
template<
int dim,
int spacedim>
Set the properties of this particle.
- Parameters
-
[in] | new_properties | A vector containing the new properties for this particle. |
- Note
- In parallel programs, the ParticleHandler class stores particles on both the locally owned cells, as well as on ghost cells. The particles on the latter are copies of particles owned on other processors, and should therefore be treated in the same way as ghost entries in vectors with ghost elements or ghost cells: In both cases, one should treat the ghost elements or cells as
const
objects that shouldn't be modified even if the objects allow for calls that modify properties. Rather, properties should only be modified on processors that actually own the particle.
Definition at line 420 of file particle_accessor.h.
◆ set_properties() [2/2]
template<
int dim,
int spacedim>
Set the properties of this particle.
- Parameters
-
[in] | new_properties | An ArrayView pointing to memory locations containing the new properties for this particle. |
- Note
- In parallel programs, the ParticleHandler class stores particles on both the locally owned cells, as well as on ghost cells. The particles on the latter are copies of particles owned on other processors, and should therefore be treated in the same way as ghost entries in vectors with ghost elements or ghost cells: In both cases, one should treat the ghost elements or cells as
const
objects that shouldn't be modified even if the objects allow for calls that modify properties. Rather, properties should only be modified on processors that actually own the particle.
Definition at line 432 of file particle_accessor.h.
◆ get_properties() [1/2]
template<
int dim,
int spacedim>
Get write-access to properties of this particle.
- Returns
- An ArrayView of the properties of this particle.
Definition at line 469 of file particle_accessor.h.
◆ get_properties() [2/2]
template<
int dim,
int spacedim>
Get read-access to properties of this particle.
- Returns
- An ArrayView of the properties of this particle.
Definition at line 444 of file particle_accessor.h.
◆ serialized_size_in_bytes()
template<
int dim,
int spacedim>
Return the size in bytes this particle occupies if all of its data is serialized (i.e. the number of bytes that is written by the write_data function of this class).
Definition at line 480 of file particle_accessor.h.
◆ get_surrounding_cell()
template<
int dim,
int spacedim>
Get a cell iterator to the cell surrounding the current particle. As particles are organized in the structure of a triangulation, but the triangulation itself is not stored in the particle this operation requires a reference to the triangulation.
Definition at line 455 of file particle_accessor.h.
◆ serialize()
template<
int dim,
int spacedim>
template<class Archive >
◆ next()
template<
int dim,
int spacedim>
◆ prev()
template<
int dim,
int spacedim>
◆ operator!=()
template<
int dim,
int spacedim>
◆ operator==()
template<
int dim,
int spacedim>
◆ ParticleIterator
template<
int dim,
int spacedim = dim>
◆ ParticleHandler
template<
int dim,
int spacedim = dim>
◆ map
template<
int dim,
int spacedim = dim>
A pointer to the container that stores the particles. Obviously, this accessor is invalidated if the container changes.
Definition at line 264 of file particle_accessor.h.
◆ particle
template<
int dim,
int spacedim = dim>
An iterator into the container of particles. Obviously, this accessor is invalidated if the container changes.
Definition at line 271 of file particle_accessor.h.
The documentation for this class was generated from the following file: