Reference documentation for deal.II version 9.2.0
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Namespaces | Functions
generators.h File Reference
#include <deal.II/base/config.h>
#include <deal.II/base/function.h>
#include <deal.II/base/quadrature.h>
#include <deal.II/distributed/tria.h>
#include <deal.II/dofs/dof_handler.h>
#include <deal.II/fe/mapping.h>
#include <deal.II/fe/mapping_q1.h>
#include <deal.II/particles/particle.h>
#include <deal.II/particles/particle_handler.h>
#include <random>

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Namespaces

 Particles
 
 Particles::Generators
 

Functions

template<int dim, int spacedim = dim>
void Particles::Generators::regular_reference_locations (const Triangulation< dim, spacedim > &triangulation, const std::vector< Point< dim >> &particle_reference_locations, ParticleHandler< dim, spacedim > &particle_handler, const Mapping< dim, spacedim > &mapping=StaticMappingQ1< dim, spacedim >::mapping)
 
template<int dim, int spacedim = dim>
Particle< dim, spacedim > Particles::Generators::random_particle_in_cell (const typename Triangulation< dim, spacedim >::active_cell_iterator &cell, const types::particle_index id, std::mt19937 &random_number_generator, const Mapping< dim, spacedim > &mapping=StaticMappingQ1< dim, spacedim >::mapping)
 
template<int dim, int spacedim = dim>
void Particles::Generators::probabilistic_locations (const Triangulation< dim, spacedim > &triangulation, const Function< spacedim > &probability_density_function, const bool random_cell_selection, const types::particle_index n_particles_to_create, ParticleHandler< dim, spacedim > &particle_handler, const Mapping< dim, spacedim > &mapping=StaticMappingQ1< dim, spacedim >::mapping, const unsigned int random_number_seed=5432)
 
template<int dim, int spacedim = dim>
void Particles::Generators::dof_support_points (const DoFHandler< dim, spacedim > &dof_handler, const std::vector< std::vector< BoundingBox< spacedim >>> &global_bounding_boxes, ParticleHandler< dim, spacedim > &particle_handler, const Mapping< dim, spacedim > &mapping=StaticMappingQ1< dim, spacedim >::mapping, const ComponentMask &components=ComponentMask())
 
template<int dim, int spacedim = dim>
void Particles::Generators::quadrature_points (const Triangulation< dim, spacedim > &triangulation, const Quadrature< dim > &quadrature, const std::vector< std::vector< BoundingBox< spacedim >>> &global_bounding_boxes, ParticleHandler< dim, spacedim > &particle_handler, const Mapping< dim, spacedim > &mapping=StaticMappingQ1< dim, spacedim >::mapping)