Reference documentation for deal.II version 9.2.0
\(\newcommand{\dealvcentcolon}{\mathrel{\mathop{:}}}\) \(\newcommand{\dealcoloneq}{\dealvcentcolon\mathrel{\mkern-1.2mu}=}\) \(\newcommand{\jump}[1]{\left[\!\left[ #1 \right]\!\right]}\) \(\newcommand{\average}[1]{\left\{\!\left\{ #1 \right\}\!\right\}}\)
VectorizedArray< Number, width > Member List

This is the complete list of members for VectorizedArray< Number, width >, including all inherited members.

abs(const ::VectorizedArray< Number, width > &x)VectorizedArray< Number, width >related
begin()VectorizedArrayBase< VectorizedArray< Number, width >, 1 >inline
begin() constVectorizedArrayBase< VectorizedArray< Number, width >, 1 >inline
cos(const ::VectorizedArray< Number, width > &x)VectorizedArray< Number, width >related
dataVectorizedArray< Number, width >
end()VectorizedArrayBase< VectorizedArray< Number, width >, 1 >inline
end() constVectorizedArrayBase< VectorizedArray< Number, width >, 1 >inline
exp(const ::VectorizedArray< Number, width > &x)VectorizedArray< Number, width >related
gather(const Number *base_ptr, const unsigned int *offsets)VectorizedArray< Number, width >inline
get_abs() constVectorizedArray< Number, width >inlineprivate
get_max(const VectorizedArray &other) constVectorizedArray< Number, width >inlineprivate
get_min(const VectorizedArray &other) constVectorizedArray< Number, width >inlineprivate
get_sqrt() constVectorizedArray< Number, width >inlineprivate
load(const Number *ptr)VectorizedArray< Number, width >inline
log(const ::VectorizedArray< Number, width > &x)VectorizedArray< Number, width >related
make_vectorized_array(const Number &u)VectorizedArray< Number, width >related
make_vectorized_array(const typename VectorizedArrayType::value_type &u)VectorizedArray< Number, width >related
max(const ::VectorizedArray< Number, width > &x, const ::VectorizedArray< Number, width > &y)VectorizedArray< Number, width >related
min(const ::VectorizedArray< Number, width > &x, const ::VectorizedArray< Number, width > &y)VectorizedArray< Number, width >related
n_array_elementsVectorizedArray< Number, width >static
operator*(const VectorizedArray< Number, width > &u, const VectorizedArray< Number, width > &v)VectorizedArray< Number, width >related
operator*(const Number &u, const VectorizedArray< Number, width > &v)VectorizedArray< Number, width >related
operator*(const double u, const VectorizedArray< float, width > &v)VectorizedArray< Number, width >related
operator*(const VectorizedArray< Number, width > &v, const Number &u)VectorizedArray< Number, width >related
operator*(const VectorizedArray< float, width > &v, const double u)VectorizedArray< Number, width >related
operator*=(const VectorizedArray &vec)VectorizedArray< Number, width >inline
operator+(const VectorizedArray< Number, width > &u, const VectorizedArray< Number, width > &v)VectorizedArray< Number, width >related
operator+(const Number &u, const VectorizedArray< Number, width > &v)VectorizedArray< Number, width >related
operator+(const double u, const VectorizedArray< float, width > &v)VectorizedArray< Number, width >related
operator+(const VectorizedArray< Number, width > &v, const Number &u)VectorizedArray< Number, width >related
operator+(const VectorizedArray< float, width > &v, const double u)VectorizedArray< Number, width >related
operator+(const VectorizedArray< Number, width > &u)VectorizedArray< Number, width >related
operator+=(const VectorizedArray &vec)VectorizedArray< Number, width >inline
operator-(const VectorizedArray< Number, width > &u, const VectorizedArray< Number, width > &v)VectorizedArray< Number, width >related
operator-(const Number &u, const VectorizedArray< Number, width > &v)VectorizedArray< Number, width >related
operator-(const double u, const VectorizedArray< float, width > &v)VectorizedArray< Number, width >related
operator-(const VectorizedArray< Number, width > &v, const Number &u)VectorizedArray< Number, width >related
operator-(const VectorizedArray< float, width > &v, const double u)VectorizedArray< Number, width >related
operator-(const VectorizedArray< Number, width > &u)VectorizedArray< Number, width >related
operator-=(const VectorizedArray &vec)VectorizedArray< Number, width >inline
operator/(const VectorizedArray< Number, width > &u, const VectorizedArray< Number, width > &v)VectorizedArray< Number, width >related
operator/(const Number &u, const VectorizedArray< Number, width > &v)VectorizedArray< Number, width >related
operator/(const double u, const VectorizedArray< float, width > &v)VectorizedArray< Number, width >related
operator/(const VectorizedArray< Number, width > &v, const Number &u)VectorizedArray< Number, width >related
operator/(const VectorizedArray< float, width > &v, const double u)VectorizedArray< Number, width >related
operator/=(const VectorizedArray &vec)VectorizedArray< Number, width >inline
operator<<(std::ostream &out, const VectorizedArray< Number, width > &p)VectorizedArray< Number, width >related
operator=(const Number scalar)VectorizedArray< Number, width >inline
operator==(const VectorizedArray< Number, width > &lhs, const VectorizedArray< Number, width > &rhs)VectorizedArray< Number, width >related
operator[](const unsigned int comp)VectorizedArray< Number, width >inline
operator[](const unsigned int comp) constVectorizedArray< Number, width >inline
pow(const ::VectorizedArray< Number, width > &x, const Number p)VectorizedArray< Number, width >related
scatter(const unsigned int *offsets, Number *base_ptr) constVectorizedArray< Number, width >inline
sin(const ::VectorizedArray< Number, width > &x)VectorizedArray< Number, width >related
size()VectorizedArrayBase< VectorizedArray< Number, width >, 1 >inlinestatic
sqrt(const ::VectorizedArray< Number, width > &x)VectorizedArray< Number, width >related
std::abs(const VectorizedArray< Number2, width2 > &)VectorizedArray< Number, width >friend
std::max(const VectorizedArray< Number2, width2 > &, const VectorizedArray< Number2, width2 > &)VectorizedArray< Number, width >friend
std::min(const VectorizedArray< Number2, width2 > &, const VectorizedArray< Number2, width2 > &)VectorizedArray< Number, width >friend
std::sqrt(const VectorizedArray< Number2, width2 > &)VectorizedArray< Number, width >friend
store(Number *ptr) constVectorizedArray< Number, width >inline
streaming_store(Number *ptr) constVectorizedArray< Number, width >inline
tan(const ::VectorizedArray< Number, width > &x)VectorizedArray< Number, width >related
value_type typedefVectorizedArray< Number, width >
vectorized_load_and_transpose(const unsigned int n_entries, const Number *in, const unsigned int *offsets, VectorizedArray< Number, width > *out)VectorizedArray< Number, width >related
vectorized_transpose_and_store(const bool add_into, const unsigned int n_entries, const VectorizedArray< Number, width > *in, const unsigned int *offsets, Number *out)VectorizedArray< Number, width >related
VectorizedArray()=defaultVectorizedArray< Number, width >
VectorizedArray(const Number scalar)VectorizedArray< Number, width >inline