Reference documentation for deal.II version 9.1.1
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internal::TriangulationImplementation::TriaObjectsQuad3D Member List

This is the complete list of members for internal::TriangulationImplementation::TriaObjectsQuad3D, including all inherited members.

boundary_or_material_idinternal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >
cellsinternal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >
childreninternal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >
clear()internal::TriangulationImplementation::TriaObjectsQuad3D
clear_user_data(const unsigned int i)internal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >inline
clear_user_data()internal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >inline
clear_user_flags()internal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >inline
data_index enum valueinternal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >protected
data_pointer enum valueinternal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >protected
data_unknown enum valueinternal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >protected
ExcMemoryInexact(int arg1, int arg2)internal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >static
ExcPointerIndexClash()internal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >static
face_orientation(const unsigned int cell, const unsigned int face) constinternal::TriangulationImplementation::TriaObjectsQuad3Dinline
line_orientationsinternal::TriangulationImplementation::TriaObjectsQuad3D
manifold_idinternal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >
memory_consumption() constinternal::TriangulationImplementation::TriaObjectsQuad3D
monitor_memory(const unsigned int true_dimension) constinternal::TriangulationImplementation::TriaObjectsQuad3D
next_free_hex(const ::Triangulation< dim, spacedim > &tria, const unsigned int level)internal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >
next_free_pairinternal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >protected
next_free_pair_object(const ::Triangulation< dim, spacedim > &tria)internal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >
next_free_singleinternal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >protected
next_free_single_object(const ::Triangulation< dim, spacedim > &tria)internal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >
refinement_casesinternal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >
reserve_space(const unsigned int new_quads_in_pairs, const unsigned int new_quads_single=0)internal::TriangulationImplementation::TriaObjectsQuad3D
reverse_order_next_free_singleinternal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >protected
serialize(Archive &ar, const unsigned int version)internal::TriangulationImplementation::TriaObjectsQuad3D
TriaObjects()internal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >inline
usedinternal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >
user_datainternal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >protected
user_data_typeinternal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >mutableprotected
user_flagsinternal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >
user_index(const unsigned int i)internal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >inline
user_index(const unsigned int i) constinternal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >inline
user_pointer(const unsigned int i)internal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >inline
user_pointer(const unsigned int i) constinternal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >inline
UserDataType enum nameinternal::TriangulationImplementation::TriaObjects< TriaObject< 2 > >protected