|
template<int dim, int spacedim = dim> |
void | Particles::Generators::regular_reference_locations (const Triangulation< dim, spacedim > &triangulation, const std::vector< Point< dim > > &particle_reference_locations, ParticleHandler< dim, spacedim > &particle_handler, const Mapping< dim, spacedim > &mapping=(ReferenceCells::get_hypercube< dim >() .template get_default_linear_mapping< dim, spacedim >())) |
|
template<int dim, int spacedim = dim> |
Particle< dim, spacedim > | Particles::Generators::random_particle_in_cell (const typename Triangulation< dim, spacedim >::active_cell_iterator &cell, const types::particle_index id, std::mt19937 &random_number_generator, const Mapping< dim, spacedim > &mapping=(ReferenceCells::get_hypercube< dim >() .template get_default_linear_mapping< dim, spacedim >())) |
|
template<int dim, int spacedim = dim> |
ParticleIterator< dim, spacedim > | Particles::Generators::random_particle_in_cell_insert (const typename Triangulation< dim, spacedim >::active_cell_iterator &cell, const types::particle_index id, std::mt19937 &random_number_generator, ParticleHandler< dim, spacedim > &particle_handler, const Mapping< dim, spacedim > &mapping=(ReferenceCells::get_hypercube< dim >() .template get_default_linear_mapping< dim, spacedim >())) |
|
template<int dim, int spacedim = dim> |
void | Particles::Generators::probabilistic_locations (const Triangulation< dim, spacedim > &triangulation, const Function< spacedim > &probability_density_function, const bool random_cell_selection, const types::particle_index n_particles_to_create, ParticleHandler< dim, spacedim > &particle_handler, const Mapping< dim, spacedim > &mapping=(ReferenceCells::get_hypercube< dim >() .template get_default_linear_mapping< dim, spacedim >()), const unsigned int random_number_seed=5432) |
|
template<int dim, int spacedim = dim> |
void | Particles::Generators::dof_support_points (const DoFHandler< dim, spacedim > &dof_handler, const std::vector< std::vector< BoundingBox< spacedim > > > &global_bounding_boxes, ParticleHandler< dim, spacedim > &particle_handler, const Mapping< dim, spacedim > &mapping=(ReferenceCells::get_hypercube< dim >() .template get_default_linear_mapping< dim, spacedim >()), const ComponentMask &components=ComponentMask(), const std::vector< std::vector< double > > &properties={}) |
|
template<int dim, int spacedim = dim> |
void | Particles::Generators::quadrature_points (const Triangulation< dim, spacedim > &triangulation, const Quadrature< dim > &quadrature, const std::vector< std::vector< BoundingBox< spacedim > > > &global_bounding_boxes, ParticleHandler< dim, spacedim > &particle_handler, const Mapping< dim, spacedim > &mapping=(ReferenceCells::get_hypercube< dim >() .template get_default_linear_mapping< dim, spacedim >()), const std::vector< std::vector< double > > &properties={}) |
|