Reference documentation for deal.II version 9.2.0
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Particles::ParticleHandler< dim, spacedim > Member List

This is the complete list of members for Particles::ParticleHandler< dim, spacedim >, including all inherited members.

begin() constParticles::ParticleHandler< dim, spacedim >
begin()Particles::ParticleHandler< dim, spacedim >
begin_ghost() constParticles::ParticleHandler< dim, spacedim >
begin_ghost()Particles::ParticleHandler< dim, spacedim >
clear()Particles::ParticleHandler< dim, spacedim >
clear_particles()Particles::ParticleHandler< dim, spacedim >
end() constParticles::ParticleHandler< dim, spacedim >
end()Particles::ParticleHandler< dim, spacedim >
end_ghost() constParticles::ParticleHandler< dim, spacedim >
end_ghost()Particles::ParticleHandler< dim, spacedim >
exchange_ghost_particles()Particles::ParticleHandler< dim, spacedim >
get_next_free_particle_index() constParticles::ParticleHandler< dim, spacedim >
get_particle_positions(VectorType &output_vector, const bool add_to_output_vector=false)Particles::ParticleHandler< dim, spacedim >
get_particle_positions(std::vector< Point< spacedim >> &positions, const bool add_to_output_vector=false)Particles::ParticleHandler< dim, spacedim >
get_property_pool() constParticles::ParticleHandler< dim, spacedim >
ghost_particlesParticles::ParticleHandler< dim, spacedim >private
global_max_particles_per_cellParticles::ParticleHandler< dim, spacedim >private
global_number_of_particlesParticles::ParticleHandler< dim, spacedim >private
handleParticles::ParticleHandler< dim, spacedim >private
initialize(const Triangulation< dim, spacedim > &tria, const Mapping< dim, spacedim > &mapping, const unsigned int n_properties=0)Particles::ParticleHandler< dim, spacedim >
insert_global_particles(const std::vector< Point< spacedim >> &positions, const std::vector< std::vector< BoundingBox< spacedim >>> &global_bounding_boxes, const std::vector< std::vector< double >> &properties={})Particles::ParticleHandler< dim, spacedim >
insert_particle(const Particle< dim, spacedim > &particle, const typename Triangulation< dim, spacedim >::active_cell_iterator &cell)Particles::ParticleHandler< dim, spacedim >
insert_particles(const std::multimap< typename Triangulation< dim, spacedim >::active_cell_iterator, Particle< dim, spacedim >> &particles)Particles::ParticleHandler< dim, spacedim >
insert_particles(const std::vector< Point< spacedim >> &positions)Particles::ParticleHandler< dim, spacedim >
load_callbackParticles::ParticleHandler< dim, spacedim >private
load_particles(const typename Triangulation< dim, spacedim >::cell_iterator &cell, const typename Triangulation< dim, spacedim >::CellStatus status, const boost::iterator_range< std::vector< char >::const_iterator > &data_range)Particles::ParticleHandler< dim, spacedim >private
locally_relevant_ids() constParticles::ParticleHandler< dim, spacedim >
mappingParticles::ParticleHandler< dim, spacedim >private
n_global_max_particles_per_cell() constParticles::ParticleHandler< dim, spacedim >
n_global_particles() constParticles::ParticleHandler< dim, spacedim >
n_locally_owned_particles() constParticles::ParticleHandler< dim, spacedim >
n_particles_in_cell(const typename Triangulation< dim, spacedim >::active_cell_iterator &cell) constParticles::ParticleHandler< dim, spacedim >
n_properties_per_particle() constParticles::ParticleHandler< dim, spacedim >
next_free_particle_indexParticles::ParticleHandler< dim, spacedim >private
particle_iterator typedefParticles::ParticleHandler< dim, spacedim >
particle_iterator_range typedefParticles::ParticleHandler< dim, spacedim >
ParticleHandler()Particles::ParticleHandler< dim, spacedim >
ParticleHandler(const Triangulation< dim, spacedim > &tria, const Mapping< dim, spacedim > &mapping, const unsigned int n_properties=0)Particles::ParticleHandler< dim, spacedim >
particlesParticles::ParticleHandler< dim, spacedim >private
particles_in_cell(const typename Triangulation< dim, spacedim >::active_cell_iterator &cell)Particles::ParticleHandler< dim, spacedim >
particles_in_cell(const typename Triangulation< dim, spacedim >::active_cell_iterator &cell) constParticles::ParticleHandler< dim, spacedim >
property_poolParticles::ParticleHandler< dim, spacedim >private
register_additional_store_load_functions(const std::function< std::size_t()> &size_callback, const std::function< void *(const particle_iterator &, void *)> &store_callback, const std::function< const void *(const particle_iterator &, const void *)> &load_callback)Particles::ParticleHandler< dim, spacedim >
register_load_callback_function(const bool serialization)Particles::ParticleHandler< dim, spacedim >
register_store_callback_function()Particles::ParticleHandler< dim, spacedim >
remove_particle(const particle_iterator &particle)Particles::ParticleHandler< dim, spacedim >
send_recv_particles(const std::map< types::subdomain_id, std::vector< particle_iterator >> &particles_to_send, std::multimap< internal::LevelInd, Particle< dim, spacedim >> &received_particles, const std::map< types::subdomain_id, std::vector< typename Triangulation< dim, spacedim >::active_cell_iterator >> &new_cells_for_particles=std::map< types::subdomain_id, std::vector< typename Triangulation< dim, spacedim >::active_cell_iterator >>())Particles::ParticleHandler< dim, spacedim >private
serialize(Archive &ar, const unsigned int version)Particles::ParticleHandler< dim, spacedim >
set_particle_positions(const VectorType &input_vector, const bool displace_particles=true)Particles::ParticleHandler< dim, spacedim >
set_particle_positions(const std::vector< Point< spacedim >> &new_positions, const bool displace_particles=true)Particles::ParticleHandler< dim, spacedim >
set_particle_positions(const Function< spacedim > &function, const bool displace_particles=true)Particles::ParticleHandler< dim, spacedim >
size_callbackParticles::ParticleHandler< dim, spacedim >private
sort_particles_into_subdomains_and_cells()Particles::ParticleHandler< dim, spacedim >
store_callbackParticles::ParticleHandler< dim, spacedim >private
store_particles(const typename Triangulation< dim, spacedim >::cell_iterator &cell, const typename Triangulation< dim, spacedim >::CellStatus status) constParticles::ParticleHandler< dim, spacedim >private
triangulationParticles::ParticleHandler< dim, spacedim >private
triangulation_cacheParticles::ParticleHandler< dim, spacedim >private
update_cached_numbers()Particles::ParticleHandler< dim, spacedim >
~ParticleHandler() override=defaultParticles::ParticleHandler< dim, spacedim >virtual