Reference documentation for deal.II version 9.0.0
TriaAccessor< structdim, dim, spacedim > Member List

This is the complete list of members for TriaAccessor< structdim, dim, spacedim >, including all inherited members.

AccessorData typedefTriaAccessor< structdim, dim, spacedim >
at_boundary() constTriaAccessor< structdim, dim, spacedim >
barycenter() constTriaAccessor< structdim, dim, spacedim >
boundary_id() constTriaAccessor< structdim, dim, spacedim >
bounding_box() constTriaAccessor< structdim, dim, spacedim >
center(const bool respect_manifold=false, const bool interpolate_from_surrounding=false) constTriaAccessor< structdim, dim, spacedim >
child(const unsigned int i) constTriaAccessor< structdim, dim, spacedim >
child_index(const unsigned int i) constTriaAccessor< structdim, dim, spacedim >
clear_children() constTriaAccessor< structdim, dim, spacedim >private
clear_refinement_case() constTriaAccessor< structdim, dim, spacedim >private
clear_used_flag() constTriaAccessor< structdim, dim, spacedim >private
clear_user_data() constTriaAccessor< structdim, dim, spacedim >
clear_user_flag() constTriaAccessor< structdim, dim, spacedim >
clear_user_index() constTriaAccessor< structdim, dim, spacedim >
clear_user_pointer() constTriaAccessor< structdim, dim, spacedim >
copy_from(const TriaAccessorBase &)TriaAccessorBase< structdim, dim, spacedim >protected
diameter() constTriaAccessor< structdim, dim, spacedim >
dimensionTriaAccessorBase< structdim, dim, spacedim >static
enclosing_ball() constTriaAccessor< structdim, dim, spacedim >
extent_in_direction(const unsigned int axis) constTriaAccessor< structdim, dim, spacedim >
extent_in_direction(const unsigned int axis) constTriaAccessor< structdim, dim, spacedim >
extent_in_direction(const unsigned int axis) constTriaAccessor< structdim, dim, spacedim >
extent_in_direction(const unsigned int axis) constTriaAccessor< structdim, dim, spacedim >
face_flip(const unsigned int face) constTriaAccessor< structdim, dim, spacedim >
face_orientation(const unsigned int face) constTriaAccessor< structdim, dim, spacedim >
face_rotation(const unsigned int face) constTriaAccessor< structdim, dim, spacedim >
get_boundary() constTriaAccessor< structdim, dim, spacedim >
get_manifold() constTriaAccessor< structdim, dim, spacedim >
get_triangulation() constTriaAccessorBase< structdim, dim, spacedim >
has_children() constTriaAccessor< structdim, dim, spacedim >
index() constTriaAccessorBase< structdim, dim, spacedim >
intermediate_point(const Point< structdim > &coordinates) constTriaAccessor< structdim, dim, spacedim >
is_translation_of(const TriaIterator< TriaAccessor< structdim, dim, spacedim > > &o) constTriaAccessor< structdim, dim, spacedim >
isotropic_child(const unsigned int i) constTriaAccessor< structdim, dim, spacedim >
isotropic_child_index(const unsigned int i) constTriaAccessor< structdim, dim, spacedim >
level() constTriaAccessorBase< structdim, dim, spacedim >
line(const unsigned int i) constTriaAccessor< structdim, dim, spacedim >
line_index(const unsigned int i) constTriaAccessor< structdim, dim, spacedim >
line_orientation(const unsigned int line) constTriaAccessor< structdim, dim, spacedim >
LocalData typedefTriaAccessorBase< structdim, dim, spacedim >
manifold_id() constTriaAccessor< structdim, dim, spacedim >
max_refinement_depth() constTriaAccessor< structdim, dim, spacedim >
measure() constTriaAccessor< structdim, dim, spacedim >
minimum_vertex_distance() constTriaAccessor< structdim, dim, spacedim >
n_children() constTriaAccessor< structdim, dim, spacedim >
number_of_children() constTriaAccessor< structdim, dim, spacedim >
objects() constTriaAccessorBase< structdim, dim, spacedim >protected
operator!=(const TriaAccessorBase &) constTriaAccessorBase< structdim, dim, spacedim >protected
operator++()TriaAccessorBase< structdim, dim, spacedim >protected
operator--()TriaAccessorBase< structdim, dim, spacedim >protected
operator<(const TriaAccessorBase &other) constTriaAccessorBase< structdim, dim, spacedim >protected
operator=(const TriaAccessor &)=deleteTriaAccessor< structdim, dim, spacedim >
TriaAccessorBase::operator=(const TriaAccessorBase *)=deleteTriaAccessorBase< structdim, dim, spacedim >protected
TriaAccessorBase::operator=(const TriaAccessorBase &)TriaAccessorBase< structdim, dim, spacedim >protected
operator==(const TriaAccessorBase &) constTriaAccessorBase< structdim, dim, spacedim >protected
present_indexTriaAccessorBase< structdim, dim, spacedim >protected
present_levelTriaAccessorBase< structdim, dim, spacedim >protected
quad(const unsigned int i) constTriaAccessor< structdim, dim, spacedim >
quad_index(const unsigned int i) constTriaAccessor< structdim, dim, spacedim >
real_to_unit_cell_affine_approximation(const Point< spacedim > &point) constTriaAccessor< structdim, dim, spacedim >
recursively_clear_user_flag() constTriaAccessor< structdim, dim, spacedim >
recursively_clear_user_index() constTriaAccessor< structdim, dim, spacedim >
recursively_clear_user_pointer() constTriaAccessor< structdim, dim, spacedim >
recursively_set_user_flag() constTriaAccessor< structdim, dim, spacedim >
recursively_set_user_index(const unsigned int p) constTriaAccessor< structdim, dim, spacedim >
recursively_set_user_pointer(void *p) constTriaAccessor< structdim, dim, spacedim >
refinement_case() constTriaAccessor< structdim, dim, spacedim >
set(const ::internal::TriangulationImplementation::TriaObject< structdim > &o) constTriaAccessor< structdim, dim, spacedim >private
set_all_boundary_ids(const types::boundary_id) constTriaAccessor< structdim, dim, spacedim >
set_all_manifold_ids(const types::manifold_id) constTriaAccessor< structdim, dim, spacedim >
set_boundary_id(const types::boundary_id) constTriaAccessor< structdim, dim, spacedim >
set_boundary_id_internal(const types::boundary_id id) constTriaAccessor< structdim, dim, spacedim >private
set_children(const unsigned int i, const int index) constTriaAccessor< structdim, dim, spacedim >private
set_face_flip(const unsigned int face, const bool flip) constTriaAccessor< structdim, dim, spacedim >private
set_face_orientation(const unsigned int face, const bool orientation) constTriaAccessor< structdim, dim, spacedim >private
set_face_rotation(const unsigned int face, const bool rotation) constTriaAccessor< structdim, dim, spacedim >private
set_line_orientation(const unsigned int line, const bool orientation) constTriaAccessor< structdim, dim, spacedim >private
set_manifold_id(const types::manifold_id) constTriaAccessor< structdim, dim, spacedim >
set_refinement_case(const RefinementCase< structdim > &ref_case) constTriaAccessor< structdim, dim, spacedim >private
set_used_flag() constTriaAccessor< structdim, dim, spacedim >private
set_user_flag() constTriaAccessor< structdim, dim, spacedim >
set_user_index(const unsigned int p) constTriaAccessor< structdim, dim, spacedim >
set_user_pointer(void *p) constTriaAccessor< structdim, dim, spacedim >
space_dimensionTriaAccessorBase< structdim, dim, spacedim >static
state() constTriaAccessorBase< structdim, dim, spacedim >
structure_dimensionTriaAccessorBase< structdim, dim, spacedim >static
triaTriaAccessorBase< structdim, dim, spacedim >protected
TriaAccessor(const Triangulation< dim, spacedim > *parent=nullptr, const int level=-1, const int index=-1, const AccessorData *local_data=nullptr)TriaAccessor< structdim, dim, spacedim >
TriaAccessor(const InvalidAccessor< structdim2, dim2, spacedim2 > &)TriaAccessor< structdim, dim, spacedim >
TriaAccessor(const TriaAccessor< structdim2, dim2, spacedim2 > &)TriaAccessor< structdim, dim, spacedim >
TriaAccessorBase(const Triangulation< dim, spacedim > *parent=nullptr, const int level=-1, const int index=-1, const AccessorData *=nullptr)TriaAccessorBase< structdim, dim, spacedim >protected
TriaAccessorBase(const TriaAccessorBase &)TriaAccessorBase< structdim, dim, spacedim >protected
used() constTriaAccessor< structdim, dim, spacedim >
user_flag_set() constTriaAccessor< structdim, dim, spacedim >
user_index() constTriaAccessor< structdim, dim, spacedim >
user_pointer() constTriaAccessor< structdim, dim, spacedim >
vertex(const unsigned int i) constTriaAccessor< structdim, dim, spacedim >
vertex_index(const unsigned int i) constTriaAccessor< structdim, dim, spacedim >
vertex_iterator(const unsigned int i) constTriaAccessor< structdim, dim, spacedim >