Reference documentation for deal.II version GIT relicensing-216-gcda843ca70 2024-03-28 12:20:02+00:00
\(\newcommand{\dealvcentcolon}{\mathrel{\mathop{:}}}\) \(\newcommand{\dealcoloneq}{\dealvcentcolon\mathrel{\mkern-1.2mu}=}\) \(\newcommand{\jump}[1]{\left[\!\left[ #1 \right]\!\right]}\) \(\newcommand{\average}[1]{\left\{\!\left\{ #1 \right\}\!\right\}}\)
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VectorizedArray< Number, width > Member List

This is the complete list of members for VectorizedArray< Number, width >, including all inherited members.

abs(const ::VectorizedArray< Number, width > &x)VectorizedArray< Number, width >related
begin()VectorizedArrayBase< VectorizedArray< Number, width >, 1 >inline
begin() constVectorizedArrayBase< VectorizedArray< Number, width >, 1 >inline
cos(const ::VectorizedArray< Number, width > &x)VectorizedArray< Number, width >related
dataVectorizedArray< Number, width >
end()VectorizedArrayBase< VectorizedArray< Number, width >, 1 >inline
end() constVectorizedArrayBase< VectorizedArray< Number, width >, 1 >inline
exp(const ::VectorizedArray< Number, width > &x)VectorizedArray< Number, width >related
gather(const Number *base_ptr, const unsigned int *offsets)VectorizedArray< Number, width >inline
get_abs() constVectorizedArray< Number, width >inlineprivate
get_max(const VectorizedArray &other) constVectorizedArray< Number, width >inlineprivate
get_min(const VectorizedArray &other) constVectorizedArray< Number, width >inlineprivate
get_sqrt() constVectorizedArray< Number, width >inlineprivate
load(const OtherNumber *ptr)VectorizedArray< Number, width >inline
log(const ::VectorizedArray< Number, width > &x)VectorizedArray< Number, width >related
make_vectorized_array(const Number &u)VectorizedArray< Number, width >related
make_vectorized_array(const typename VectorizedArrayType::value_type &u)VectorizedArray< Number, width >related
max(const ::VectorizedArray< Number, width > &x, const ::VectorizedArray< Number, width > &y)VectorizedArray< Number, width >related
min(const ::VectorizedArray< Number, width > &x, const ::VectorizedArray< Number, width > &y)VectorizedArray< Number, width >related
operator*(const VectorizedArray< Number, width > &u, const VectorizedArray< Number, width > &v)VectorizedArray< Number, width >related
operator*(const Number &u, const VectorizedArray< Number, width > &v)VectorizedArray< Number, width >related
operator*(const double u, const VectorizedArray< float, width > &v)VectorizedArray< Number, width >related
operator*(const VectorizedArray< Number, width > &v, const Number &u)VectorizedArray< Number, width >related
operator*(const VectorizedArray< float, width > &v, const double u)VectorizedArray< Number, width >related
operator*=(const VectorizedArray &vec)VectorizedArray< Number, width >inline
operator+(const VectorizedArray< Number, width > &u, const VectorizedArray< Number, width > &v)VectorizedArray< Number, width >related
operator+(const Number &u, const VectorizedArray< Number, width > &v)VectorizedArray< Number, width >related
operator+(const double u, const VectorizedArray< float, width > &v)VectorizedArray< Number, width >related
operator+(const VectorizedArray< Number, width > &v, const Number &u)VectorizedArray< Number, width >related
operator+(const VectorizedArray< float, width > &v, const double u)VectorizedArray< Number, width >related
operator+(const VectorizedArray< Number, width > &u)VectorizedArray< Number, width >related
operator+=(const VectorizedArray &vec)VectorizedArray< Number, width >inline
operator-(const VectorizedArray< Number, width > &u, const VectorizedArray< Number, width > &v)VectorizedArray< Number, width >related
operator-(const Number &u, const VectorizedArray< Number, width > &v)VectorizedArray< Number, width >related
operator-(const double u, const VectorizedArray< float, width > &v)VectorizedArray< Number, width >related
operator-(const VectorizedArray< Number, width > &v, const Number &u)VectorizedArray< Number, width >related
operator-(const VectorizedArray< float, width > &v, const double u)VectorizedArray< Number, width >related
operator-(const VectorizedArray< Number, width > &u)VectorizedArray< Number, width >related
operator-=(const VectorizedArray &vec)VectorizedArray< Number, width >inline
operator/(const VectorizedArray< Number, width > &u, const VectorizedArray< Number, width > &v)VectorizedArray< Number, width >related
operator/(const Number &u, const VectorizedArray< Number, width > &v)VectorizedArray< Number, width >related
operator/(const double u, const VectorizedArray< float, width > &v)VectorizedArray< Number, width >related
operator/(const VectorizedArray< Number, width > &v, const Number &u)VectorizedArray< Number, width >related
operator/(const VectorizedArray< float, width > &v, const double u)VectorizedArray< Number, width >related
operator/=(const VectorizedArray &vec)VectorizedArray< Number, width >inline
operator<<(std::ostream &out, const VectorizedArray< Number, width > &p)VectorizedArray< Number, width >related
operator=(const Number scalar) &VectorizedArray< Number, width >inline
operator=(const Number scalar) &&=deleteVectorizedArray< Number, width >
operator==(const VectorizedArray< Number, width > &lhs, const VectorizedArray< Number, width > &rhs)VectorizedArray< Number, width >related
operator[](const unsigned int comp)VectorizedArray< Number, width >inline
operator[](const unsigned int comp) constVectorizedArray< Number, width >inline
pow(const ::VectorizedArray< Number, width > &x, const Number p)VectorizedArray< Number, width >related
pow(const ::VectorizedArray< Number, width > &x, const ::VectorizedArray< Number, width > &p)VectorizedArray< Number, width >related
scatter(const unsigned int *offsets, Number *base_ptr) constVectorizedArray< Number, width >inline
sin(const ::VectorizedArray< Number, width > &x)VectorizedArray< Number, width >related
size()VectorizedArrayBase< VectorizedArray< Number, width >, 1 >inlinestatic
sqrt(const ::VectorizedArray< Number, width > &x)VectorizedArray< Number, width >related
std::absVectorizedArray< Number, width >friend
std::maxVectorizedArray< Number, width >friend
std::minVectorizedArray< Number, width >friend
std::sqrtVectorizedArray< Number, width >friend
store(OtherNumber *ptr) constVectorizedArray< Number, width >inline
streaming_store(Number *ptr) constVectorizedArray< Number, width >inline
sum() constVectorizedArray< Number, width >inline
tan(const ::VectorizedArray< Number, width > &x)VectorizedArray< Number, width >related
value_type typedefVectorizedArray< Number, width >
vectorized_load_and_transpose(const unsigned int n_entries, const Number *in, const unsigned int *offsets, VectorizedArray< Number, width > *out)VectorizedArray< Number, width >related
vectorized_transpose_and_store(const bool add_into, const unsigned int n_entries, const VectorizedArray< Number, width > *in, const unsigned int *offsets, Number *out)VectorizedArray< Number, width >related
VectorizedArray()=defaultVectorizedArray< Number, width >
VectorizedArray(const Number scalar)VectorizedArray< Number, width >inline
VectorizedArray(const std::initializer_list< U > &list)VectorizedArray< Number, width >inline
VectorizedArrayBase()=defaultVectorizedArrayBase< VectorizedArray< Number, width >, 1 >
VectorizedArrayBase(const std::initializer_list< U > &list)VectorizedArrayBase< VectorizedArray< Number, width >, 1 >inline